Anders Howard
Live Systems Design Leader
Building live service games is harder than it looks. You've got to validate your market fit, find the fun and scale it with robust systems design that retains, build a monetization strategy and pipelines to support that strategy, and the infrastructure to gather and analyze metrics... the list goes on.Even the most talented and experienced creative leadership teams get tripped up, burying projects before they see the light of day.With 15 years of experience in GaaS on franchises like Fortnite, The Last of Us, and FarmVille, I am the expert to call in when you need to know how to build your team, prioritize features, and scale and maintain your live service game.